Angie Sage Books in Order
Explore all Angie Sage books in order, with series guides, summaries, background on Septimus Heap and Araminta Spookie, and tips on where to start.
Last updated: January 18, 2026
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Publication Order
41 books
Midnight Train
by Angie Sage
2021
Alex now knows she is an Enchanter's child and that the king's Twilight Hauntings were created from her father's magic. Determined to destroy them, she searches for a lost talisman called the Tau, racing across the land by steam train while dodging soldiers, monsters and betrayal.
Twilight Hauntings
by Angie Sage
2020
In a kingdom where Enchantment is illegal, Alex secretly reads her Enchanted cards, which flicker with images of now and not yet. Betrayed by her foster sister, she escapes the city of Luma with little Louie, only to find the countryside prowled by terrifying Twilight Hauntings that seem strangely fixated on her.
Rise of the Dragons
by Angie Sage
2019
Once dragons and humans shared Earth, until rogue riders called Raptors tried to take over and dragons were banished to another realm. Centuries later, lonely London girl Sirin, dragon rider Joss and silver dragon Lysander are drawn together as dragons return and a new battle begins.
Maximillian Fly
by Angie Sage
2019
Maximillian Fly looks like a giant cockroach, with indigo wings, antennae and extra arms, and most people in the domed city of Hope are afraid of him. When he shelters two runaway children, he is pulled into a web of secrets that challenges everything he thinks he knows about his world and himself.
StarChaser
by Angie Sage
2016
In the climax of the TodHunter Moon trilogy, the lapis lazuli under the Wizard Tower is crumbling and Magyk across the world is beginning to unravel. Tod sets out to find a new Keystone and master the StarChaser spell before the Castle, and everything she loves, collapses.
Skeleton Island
by Angie Sage
2015
A seaside holiday should be relaxing, but nothing is simple when Araminta and Wanda head to Skeleton Island. Old shipwrecks, strange locals and rumours of buried treasure soon have them chasing clues, dodging danger and wondering whether the island's legends are really dead.
Sandrider
by Angie Sage
2015
Now settled as Septimus Heap's apprentice, Tod must leave the safety of the Castle and cross the Desert of the Singing Sands. With Oskar and Ferdie beside her, she races to reach the last Orm Egg before it hatches and imprints on Darke sorcerer Oraton Marr.
PathFinder
by Angie Sage
2014
Alice TodHunter Moon, a young PathFinder from a seaside village, plans to learn her people's sea lore from her father. When he disappears and her friend Ferdie is snatched by eerie Garmin, Tod joins Ferdie's twin Oskar on a rescue mission that leads them to the Castle and to Septimus Heap himself.
Gargoyle Hall
by Angie Sage
2014
Araminta is horrified to be sent away to Gargoyle Hall, a stuffy boarding school full of rules, stone gargoyles and unfriendly teachers. With Wanda's help she starts digging into the building's past, uncovering a hidden history of hauntings and a mystery that only a determined ghost hunter can solve.
The Darke Toad
by Angie Sage
2013
Set between *Magyk* and *Flyte*, this novella sends young Septimus and Marcia to the Port on Hallowseeth. While Simon Heap escorts his master DomDaniel on a secret errand, witches of the Port Witch Coven scheme to steal a powerful Darke Toad, and chaos quickly follows.
Fyre
by Angie Sage
2013
In the final Septimus Heap novel, old enemies trapped inside the Two Faced Ring stir once more as Septimus nears the end of his apprenticeship. To keep the Castle safe he must master the ancient Alchemical Fyre, close dangerous Darke holes and decide what kind of wizard he wants to become.
Darke
by Angie Sage
2011
Darke Magyk seeps into the Castle, swallowing streets and people in its creeping shadows. As the Wizard Tower itself comes under threat, Septimus must venture into the Darke Halls, face old enemies and decide how much of the Darke he is willing to confront and understand.
The Magykal Papers
by Angie Sage
2009
This richly illustrated companion to the Septimus Heap novels reads like a bundle of documents from the Castle itself. Maps, character biographies, journal extracts and in world notes flesh out the Wizard Tower, Palace, Marram Marshes and more for readers who want to linger in Septimus's world.
Syren
by Angie Sage
2009
Fresh from his Queste, Septimus takes a dragon flight that goes badly wrong and ends up stranded on a mysterious island with Jenna, Beetle and an injured Spit Fyre. There they meet Syrah Syara, a girl possessed by an ancient Syren whose plans could destroy the Castle.
Queste
by Angie Sage
2008
Septimus is tricked into accepting a deadly Queste that has already claimed many apprentices. With Jenna and Beetle at his side, he must travel through the mysterious House of Foryx, face ancient magicians and try to rescue Nicko and Snorri, who are still lost in time.
Ghostsitters
by Angie Sage
2008
Araminta is furious that Aunt Tabby and Uncle Drac are going to Transylvania without her, especially on her birthday. Things improve when cool cousin Mathilda arrives to babysit, but she brings along two out of control teenage ghosts who wreck Spookie House and ignore every rule.
Vampire Brat
by Angie Sage
2007
Araminta is convinced something horrible prowls the hidden passages of Spookie House, perhaps even a werewolf. Then Uncle Drac's unnervingly polite nephew Max arrives, quickly becoming Wanda's favourite. Certain he is up to no good, Araminta sets out to expose Max and unmask the creature in the walls.
Physik
by Angie Sage
2007
An ancient queen's ghost escapes from a painting and unleashes a deadly Sickness on the Castle. To save everyone, Septimus is hurled five hundred years into the past to study Physik with alchemist Marcellus Pye, while Jenna and new friend Snorri risk everything to bring him home.
The Sword in the Grotto
by Angie Sage
2006
Sir Horace is about to celebrate his five hundredth birthday, and Araminta wants to find the perfect present. An ancient sword hidden in a grotto beneath Spookie House seems ideal, until a portcullis trap and a rising tide turn the search into a soggy race against time.
Frognapped
by Angie Sage
2006
When Barry Wizzard's prize frogs vanish before a big aquarium show, everyone blames Araminta. Determined to clear her name, she and Wanda follow a trail that leads from spooky cellars to a dangerous shark tank, discovering what really happened to the missing frogs.
Flyte
by Angie Sage
2006
Septimus is now the ExtraOrdinary Wizard's apprentice, but his jealous brother Simon has other plans. When Jenna is kidnapped, Septimus, Nicko and their friends chase across marshes and skies, uncover the lost Flyte charm and discover just how far family envy can go.
Magyk
by Angie Sage
2005
In the opening Septimus Heap novel, a baby boy believed dead and a baby girl found in the snow set a whole kingdom's fate in motion. Ten years later, Jenna discovers she is a lost princess, Boy 412 discovers unexpected Magyk, and together they flee a Darke necromancer who wants the throne.
Crocodile Canal
by Angie Sage
2005
Written for new readers, this short adventure follows children travelling along a hot, crocodile filled canal where every bend hides a fresh surprise. Close encounters with wildlife and a simple mystery keep the pages turning without becoming too frightening.
The Lonely Puppy
by Angie Sage
2003
Millie, the Bing family's dog, hates being left alone in the house all day and longs to know where her humans vanish to every morning. Squeezing through the cat flap, she sets off to explore, gets hopelessly lost and is rescued by a boy who helps her find a second, daytime home.
No Banana!
by Angie Sage
2001
On a trip to the zoo, a determined toddler has strong opinions about what they like and what they absolutely do not, especially when it comes to bananas. Clear, repetitive text and cheerful pictures turn a simple outing into a gentle story about tastes, choices and trying new things.
Molly at the Dentist
by Angie Sage
2001
Monster toddler Molly finally has two little teeth and must visit the dentist, which she absolutely refuses to do. Lift the flaps as stubborn Molly keeps her mouth clamped shut until a tiny mirror and a gentle dentist help her discover that checkups are nothing to fear.
Molly and the Birthday Party
by Angie Sage
2001
Molly is excited to go to her friend Olly's birthday party but secretly does not want to give away the present she picked. As games are played and other guests hand over their gifts, Molly slowly learns the pleasure of giving and finally shares hers with pride.
Hello Ducks!
by Angie Sage
2001
A toddler spends the day visiting ducks, splashing in puddles and watching the world by the pond. Very simple language and soft, expressive artwork introduce opposites and first words, making this a cosy read aloud for the very young.
Give a Little Love
by Angie Sage
1999
A collection of illustrated short stories about crushes, best friends and families, this book gently explores the many ways love and affection show up in children's lives. Each tale offers a different perspective on kindness, loyalty and what it means to care about someone.
Yellow Ice
by Angie Sage
1998
Created for two to four year olds, this color book uses short, gentle rhymes to explore yellow in a child's world. Sunny sand, bright clothes and frosty "yellow ice" help little readers notice and name the color around them.
Red Ball
by Angie Sage
1998
A companion to the other color board books, this title celebrates the color red in a toddler's everyday life. Bouncy rhymes and bold pictures of things like a bright ball and cosy clothes encourage children to look for red wherever they go.
Green Mug
by Angie Sage
1998
This sturdy board book introduces toddlers to the color green through simple verse and warm illustrations. From grass and rugs to a favourite mug, each page links the color to everyday things small children recognise at home.
Dear Alien
by Angie Sage
1998
In this short chapter book, a curious child becomes fascinated by the idea of life on other planets and begins to imagine what an alien visitor might think of Earth. Everyday adventures at home and school take on new meaning as they are viewed through that playful, questioning lens.
Shark Island
by Angie Sage
1997
Penk the penguin is marooned on a lonely tropical island with nothing but bananas to eat and two hungry sharks, Slasher and Sluggit, circling in the water. To get back to Penguin Bay he must outsmart the sharks and turn his strange surroundings to his advantage.
Ellie and the Wolves
by Angie Sage
1996
When Ellie learns that her friend Humphrey is being sent away for the summer, she hides in the boot of his family's car rather than say goodbye. The two enormous dogs on the trip look like wolves, and before long Ellie is caught up in a holiday full of mishaps, puppies and new friendships.
Muriel and the Mystery Tour
by Angie Sage
1995
Muriel knows she is not supposed to fly a magic carpet on her own, but the one she discovers in a forgotten corner of Crumbled Castle is far too tempting. With her stuffed elephant spellmaker, Theobald, she sneaks out for a night time mystery tour that goes delightfully wrong.
The Amazing Mushroom Mix-Up
by Angie Sage
1994
A simple mushroom supper turns into a topsy turvy disaster when a young would be spellmaker gets the ingredients all wrong. Strange things sprout, bubble and burst, and she has to use quick thinking and courage to put her magical mix up right again.
My Haunted House
by Angie Sage
1994
Araminta Spookie adores living in her creaky, cobwebby house, so she is horrified when Aunt Tabby decides to sell it. With help from a ghostly suit of armor and a boy ghost named Edmund, Araminta stages an Awful Ambush to scare off every potential buyer.
I Spy Baby!
by Angie Sage
1994
Designed for the very youngest readers, this playful picture book invites babies and toddlers to spot familiar objects, animals and faces on each spread. Short, rhythmic text turns everyday scenes into an easy first "I spy" game that builds language and observation.
That's Mine, That's Yours
by Angie Sage
1991
A preschooler struggles when a new baby wants to play with all the toys that feel special and "mine." Through everyday mishaps the siblings slowly learn to share, take turns and enjoy things together instead of guarding every possession.
Monkeys in the Jungle
by Angie Sage
1989
This picture book takes very young readers on a romp through the jungle, where monkeys, parrots and other animals hide in the foliage until they suddenly pop out. Simple rhymes and bright art invite children to spot each creature and join in the surprise.
Where should I start?
If you want classic middle grade fantasy: Magyk → Flyte → Physik
If you like funny, spooky house stories: My Haunted House → The Sword in the Grotto → Frognapped
If you have finished Septimus Heap: PathFinder → SandRider → StarChaser
If you prefer a shorter fantasy arc: Twilight Hauntings → Midnight Train
If you want something outside her main worlds: Rise of the Dragons → Maximillian Fly
Author bio
Angie Sage was born in London in June 1952 and grew up moving between the Thames Valley, London and Kent. Her father worked in publishing and often brought home blank 'dummy' books, which she filled with drawings and made up stories.
As a child she discovered how absorbing a good book could be, hiding away with stories whenever she could. She loved drawing as much as reading, and a fascination with history and old houses quietly started to shape the kind of worlds she would later invent.
After school she first trained in medicine and radiography, then changed course and went to art school in Leicester to study graphic design and illustration. Those skills led to a career illustrating other people's texts and then creating her own picture books for very young readers, from animal filled titles like Monkeys in the Jungle to gentle board books about everyday routines.
Over time the stories she wanted to tell grew longer and stranger. The idea of a lost boy called Septimus Heap and a city ruled by Magyk stayed with her for years before she finally wrote it down in Magyk, the first novel in what became a seven book series. That world of the Castle, the Marram Marshes and the slightly chaotic Heap family sits at the heart of much of her later work.
In the Septimus Heap books she mixes maps, marshes, dragons and ghostly necromancers with warm family scenes and small jokes about food, chores and stubborn pets. Readers follow Septimus from anonymous Young Army recruit Boy 412 to the ExtraOrdinary Wizard's apprentice, alongside Jenna, Marcia Overstrand and a large cast of friends, ghosts and villains.
She has returned to that setting in the TodHunter Moon trilogy, which follows Alice TodHunter Moon, a PathFinder from a coastal village who brings a new kind of sea born magic to the Castle. Away from the Castle, she writes other kinds of adventures too, including Araminta's ghost hunting antics in My Haunted House, modern dragon fantasy in Rise of the Dragons, the dystopian city tale Maximillian Fly, and the Enchanter's Child duology that begins with Twilight Hauntings.
Across these stories certain threads keep reappearing. Her worlds are full of eccentric, slightly scruffy households where found family matters as much as blood, and where magic is woven into the routines of cooking, tidying and arguing over whose turn it is to feed the creature in the cellar. Old maps, tidal creeks, ruined castles and misty marshes often echo the landscapes she loves in the west of England.
She likes to build big, intricate settings but keeps the tone light, letting ridiculous ghosts, bossy wizards and stubborn children puncture the darkness with humor.
Now she lives in the west of England in a very old house, the sort of place that naturally invites ghost stories. Her two grown daughters, Laurie and Lois, were early test readers and still spark ideas for characters and plots. When she is not at her desk she enjoys the sea, small boats and long walks, but much of her writing still begins the way it did when she was young, with quiet daydreaming and a stack of notebooks waiting to be filled.
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