Ian Irvine Books in Order
Explore Ian Irvine books in order, with quick summaries, series guides, and help choosing where to start across his fantasy, thriller, and children's novels.
Last updated: June 7, 2026
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Publication Order
27 books
The Tower on the Rift
by Ian Irvine
1998
Thurkad has fallen, Karan is half-mad, and Llian has been abducted by Tensor, who wants the Twisted Mirror for revenge. The chase across the Dry Sea leads to forbidden magic, a lost fortress, and disaster on a world-changing scale.
Dark is the Moon
by Ian Irvine
1999
Rulke escapes his prison and begins building an unstoppable war machine. As Llian falls into his trap and Karan becomes central to a terrible plan, the allies race to recover lost spells before the Way is opened.
The Way Between the Worlds
by Ian Irvine
1999
The Forbidding is broken and creatures from the Void are spilling into Santhenar. Karan, Llian, and their uneasy allies face impossible choices as old betrayals surface and the fate of the Three Worlds hangs by a thread.
A Shadow on the Glass
by Ian Irvine
2000
Llian uncovers a deadly ancient secret just as Karan steals the treacherous Mirror of Aachan. Hunted across Santhenar by warlords and sorcerers, they stumble into a war that could tear three worlds apart.
The Last Albatross
by Ian Irvine
2000
Jemma Hardey wants an ordinary life, but her partner's past ties him to an eco-terror plot with global consequences. As climate science turns frighteningly real, Jemma is dragged into a desperate race to stop catastrophe.
Geomancer
by Ian Irvine
2001
In a losing war against the lyrinx, crystal worker Tiaan awakens the lethal gift of geomancy. Falsely accused and hunted by both sides, she becomes the key to a power that could save humanity or destroy it.
Tetrarch
by Ian Irvine
2002
Santhenar is losing the war, the Aachim have invaded, and Tiaan is being hunted through a ruined city. Nish and Irisis are pulled deeper into the crisis as vengeance, politics, and geomancy threaten to break the world.
Alchymist
by Ian Irvine
2003
Humanity's great battle collapses when its source of power fails. Tiaan is a prisoner, Nish is branded a traitor, and Flydd is sent to die as a slave while the lyrinx surge toward victory.
Terminator Gene
by Ian Irvine
2003
Cast into a climate-ravaged future, young researcher Irith is swept into a war between security forces and rebels. The chase leads to flooded New Orleans, where a deadly virus and a monster hurricane converge.
Chimaera
by Ian Irvine
2004
Flydd and his allies are marked for death, and Nish is the only one left who might save them. To do it he must outwit old enemies, survive his own guilt, and strike back before Santhenar falls.
The Life Lottery
by Ian Irvine
2004
Climate scientist Irith Hardey uncovers a terrifying secret behind a last-ditch plan to save the planet. Hunted across a freezing, unstable Europe, she races to expose the Life Lottery before the hundred-day countdown ends.
The Fate of the Fallen
by Ian Irvine
2006
After ten years in prison, Nish is released into the grip of his father, the God-Emperor. Power, temptation, and rebellion close in as he becomes the most unlikely hope for a broken world.
The Gate to Nowhere
by Ian Irvine
2006
Runcie is hurled through a gate to magical Iltior, where his arrival sparks a war that could spread to Earth. To survive, he must face Lord Shambles and uncover why the sorcerer wants him so badly.
Runcible Jones and the Buried City
by Ian Irvine
2007
Lord Shambles is back, stronger than ever, and hunting the lost Citadel of Magic. Runcie and Mariam must return to Iltior, brave the uttermost pole, and face the mystery of the tainted children.
The Curse on the Chosen
by Ian Irvine
2007
Trapped by the God-Emperor, Nish, Flydd, and Maelys gamble everything on escape. Their search for help leads through shadowy realms and frozen lands, where an older and far deadlier secret is waiting.
Runcible Jones and the Frozen Compass
by Ian Irvine
2008
As earthquakes tear through Iltior and Lord Shambles closes in again, Runcie and his friends are drawn into a hunt for the frozen compass. If Shambles gets there first, both Iltior and Earth are in danger.
The Destiny of the Dead
by Ian Irvine
2008
Nish and his battered allies are cornered by the God-Emperor's army while a far greater threat awakens. With chthonic fire eating into the world, victory in battle may not be enough to save Santhenar.
Runcible Jones and the Backwards Hourglass
by Ian Irvine
2010
Lord Shambles has crushed resistance on Iltior and now brings the war to Earth. Runcie faces his biggest test yet as two worlds edge toward collapse and victory starts to look impossible.
Tribute to Hell
by Ian Irvine
2011
In this Tainted Realm novella, Greave's defiance brings terrible punishment down on him. Timid nun Astatine must question everything she believes if she is going to face the gods and seek justice.
Vengeance
by Ian Irvine
2011
Slave girl Tali has never forgotten the masked killers who murdered her mother. When her path crosses that of Rix, a haunted young heir, buried secrets rise and a whole kingdom begins to come apart.
Rebellion
by Ian Irvine
2012
Hightspall has fallen, Rix is disgraced, and Tali is once again at the mercy of powerful enemies. To save her people from extermination, she must sneak into the enemy's underground city and spark revolt from within.
Justice
by Ian Irvine
2013
Hightspall is being torn apart by armies led by figures out of legend. As Tali's magic grows more dangerous, she and Rix have one last chance to stop Lyf and Axil Grandys from finishing the realm.
A Wizard's War and Other Stories
by Ian Irvine
2015
This collection returns to the Three Worlds with origin stories, side adventures, and fresh angles on old favorites. It fills in hidden corners of the history while setting up threads that matter later.
The Summon Stone
by Ian Irvine
2016
A hidden summon stone is waking, corrupting everything around it and preparing a portal for the Merdrun invasion. Karan and Llian must protect their daughter Sulien and destroy the stone before the triple moons rise.
The Fatal Gate
by Ian Irvine
2017
The Merdrun are stranded on Santhenar but desperate to reopen their portal and finish the slaughter. Llian sees one slim chance to stop them, though it will demand an alchemical quest and an impossible battle.
The Perilous Tower
by Ian Irvine
2020
Sulien foresees the Crimson Gate reopening, and within days Santhenar is collapsing under Merdrun attack. Karan, Flydd, and a handful of worn-out allies must reach a terrible lost weapon before the enemy does.
The Sapphire Portal
by Ian Irvine
2020
Santhenar has fallen, Sulien has been abducted, and the enemy is building something monstrous at Skyrock. With only thirty days to act, Karan and the surviving allies race to uncover the Merdrun's fatal weakness.
Where should I start?
If you want the big Three Worlds entry point: A Shadow on the Glass → The Tower on the Rift → Dark is the Moon → The Way Between the Worlds
If you prefer grimmer war fantasy: Geomancer → Tetrarch → Alchymist → Chimaera
If near-future eco-thrillers are more your speed: The Last Albatross → Terminator Gene → The Life Lottery
If you're reading with younger fantasy fans: The Gate to Nowhere → Runcible Jones and the Buried City → Runcible Jones and the Frozen Compass
If you want the later Three Worlds sequel arc: The Summon Stone → The Fatal Gate → The Perilous Tower → The Sapphire Portal
Author bio
Ian Irvine was born in Bathurst, New South Wales, and grew up in the bush, a quiet kid who read constantly and climbed trees whenever he could. He has said that books were such a big part of childhood that being banned from reading felt like a serious punishment. Writing, though, was not the dream at first.
He wanted to be a scientist.
That part he did properly. He studied science at the University of Sydney and earned a PhD in 1981 for research into heavy metal contamination in Sydney Harbour sediments. From there he built a long career in marine science and environmental consulting, working on pollution problems in Australia and around the Asia-Pacific. He later set up his own consulting firm, and that practical, problem-solving side of his life never really left his fiction.
His scientific work took him to all kinds of places, from coastal Australia to Indonesia, the Philippines, Fiji, Mongolia, and Papua New Guinea. It also taught him to think in systems, to ask what happens next, and what happens after that. You can feel that habit in his books. His worlds do not run on vague magic or convenient luck. Actions have costs, and problems tend to breed more problems.
Fantasy came later, but once it arrived it stuck.
In his twenties he discovered the Earthsea books and The Lord of the Rings, then started asking why there were not more fantasy stories that did exactly what he wanted. During the late 1970s, while he was meant to be finishing his doctorate, he began building the maps, histories, races, and old wars of what became the Three Worlds. By 1987 the urge to turn all that planning into a novel had become too strong to ignore, and he began writing the book that would become A Shadow on the Glass.
It took years to get that first quartet into print, but the wait mattered. A Shadow on the Glass appeared in 1998, followed by The Tower on the Rift, Dark is the Moon, and The Way Between the Worlds. Readers who click with Irvine usually click for the same reasons: huge invented histories, dangerous magic, high stakes, and characters who are often clever, wounded, compromised, or badly out of their depth. Later Three Worlds books such as Geomancer, The Fate of the Fallen, and The Summon Stone kept widening that canvas.
He did not stay in one lane, though. After finishing The View from the Mirror, he switched gears and wrote the near-future eco-thriller The Last Albatross, then Terminator Gene and The Life Lottery. Those books draw much more openly on his scientific background and his concern with environmental collapse, political stress, and the way ordinary people get trapped inside very large crises. He has also written for younger readers, including the Runcible Jones books, which keep his love of peril, invention, and strange worlds while changing the scale and tone.
His heroes are rarely swaggering champions.
Again and again, Irvine writes about underdogs, damaged people, and people forced to survive by wit, stubbornness, and nerve rather than brute strength. Even his antagonists usually believe they have reasons. That gives the books a rougher, more human feel than fantasy built around spotless heroes and simple evil.
These days he is still both writer and scientist. He is married, has four grown-up children, and lives in the mountains of northern New South Wales. That mix, big fantasy, grounded science, and a lasting interest in what pressure does to people, is a large part of what makes his work feel like Ian Irvine's work.
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